Laws of Life

Posted by Unknown Jumat, 31 Agustus 2007 0 komentar

Law of Mechanical Repair:
After your hands become coated with grease your nose will begin to itch or you'll have to pee.

Law of the Workshop:
Any tool, when dropped, will roll to the least accessible corner.

Law of probability:
The probability of being watched is directly proportional to the stupidity of your act.

Law of the Telephone:
When you dial a wrong number, you never get a busy signal.

Law of the Alibi:
If you tell the boss you were late for work because you had a flat tire, the very next morning you will have a flat tire.

Variation Law:
If you change lines (or traffic lanes), the one you were in will start to move faster than the one you are in now. (works every time)

Bath Theorem:
When the body is fully immersed in water, the telephone rings.

Law of Close Encounters:
The probability of meeting someone you know increases when you are with someone you won't want to be seen with.

Law of the Result:
When you try to prove to someone that a machine won't work, it will.

Law of Biomechanics:
The severity of the itch is inversely proportional to the reach.

Theatre Rule:
At any event, the people whose seats are furthest from the aisle arrive last.

Law of Coffee:
As soon as you sit down to a cup of hot coffee, your boss will ask you to do something which will last until the coffee is cold.

Murphy's Law of Lockers:
If there are only two people in a locker room, they will have adjacent lockers.

Law of Dirty Rugs/Carpets:
The chances of an open-faced jelly Sandwich of landing face down on a floor covering are directly correlated to the newness and cost of the carpet/rug.

Law of Location:
No matter where you go, there you are.

Law of Logical Argument:
Anything is possible if you don't know what you are talking about.

Brown's Law:
If the shoe fits, it's ugly.

Oliver's Law:
A closed mouth gathers no feet.

Wilson 's Law:
As soon as you find a product that you really like, they will stop making it.


From my inbox.


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My letter-complaint....

Posted by Unknown Kamis, 30 Agustus 2007 0 komentar

As promised, here's the text of my letter-complaint discussing the unscrupulous practices of certain online game proprietors. I have promptly sent copies of this letter to the Department of Trade and Industry (DTI), and the National Telecommunications Commission (NTC).

Now if only they stop sitting on their asses and see the letter for what it represents, that is, uncharted legal territory, as far as consumer rights is concerned.




The undersigned would like to respectfully bring to your attention certain possible abuses and violations of consumer rights as well as possible abuses in the use of an information and communication infrastructure in a commercial field which does not seem to be regulated much if at all. I am referring to MMORPGs, or Massive Multiplayer Online Role Playing Games.

A MMORPG is basically an online video game, a game played over the internet where the players are represented in a virtual world as characters of their own design and choosing.

The typical scenario for these online games is that the players’ characters go on various quests in the said virtual world, killing monsters, etc. in order to earn experience (measured in points) and in-game gold. The additional experience makes it possible for the character to raise its level, therefore improving its characteristics, making it stronger, more resistant to damage, more skillful, etc. The in-game gold is then used to purchase weapons and armor within the game itself.

As you may well imagine, the highly customizable characters and open-ended quests make the game potentially very addictive, especially for kids and even adults.

Technically, MMORPGs require the proprietor to set up a server with internet access, running a server version of the game. The players download and install client versions of the game to their own PCs, create an account, and log-in to the servers via the internet, and proceed to play. Proprietors earn money in a variety of ways, primarily by charging playing times, or by offering the game and gameplay for free (Free-to-Play in industry terminology), and making money by selling virtual items that can be used in the game itself, such as weapons, costumes, etc.

In this regard, I would like to bring to your knowledge this locally available MMORPG which was introduced to me by my son late last year entitled RAN Online (http://www.ranonline.com.ph) which is owned and operated domestically by IP e-Games (http://www.e-games.com.ph)

I found the game quite interesting and entertaining, and I have been playing the game on a regular basis since then. Apparently many others find the game entertaining as well, and informal estimates put the number of players at more than 40,000, probably more. RAN Online follows the Free-to-Play model, and primarily earns its revenue via the sale of in-game items in exchange for ePoints (eP) prepaid-style load cards which are bought in 20, 50, 100, 300 and even 1000 eP denominations, at a price of P1 per eP (e.g. 100 eP is worth P100).

Unfortunately, as of late, the gaming experience offered by RAN Online has seriously deteriorated with frequent server downtimes, account log-in problems, network outages, network lag, frequent disconnections, and various other technical issues. To further exacerbate decline in the quality of their services, their customer service hasn’t been very helpful as well, often unsure of how to reply to queries, or passing the buck to in-game administrators known as Game Masters (or GMs). The GMs don’t always reply to support concerns, and for the most part players are relegated to posting their issues on e-Games forum site.

The problem is that most players purchase various in-game items via their item shop in order to enhance the gameplay, the most popular items of which are training rosaries, which double or even triple the experience earned by the character for a period of time ranging from 1 hour to 1 day, depending on the price paid for the rosary. Other than that, other items, such as weapons, costumes, and accessories such as hats or rings are also sold at the item shop, with durations ranging from 1 day to 30 days. With frequent disconnections, log-in problems and the like, the end result is that most players who purchase these in-game items are not able to maximize their use due to problems with the servers and networks connections.

For example, a player would buy a 1 day 3x rosary for 150 eP (P150) and being able to use it for only a couple of hours because the system won’t let you log in. Multiply these by the number of players purchasing in-game items (a significant portion of the estimated more than 30,000 players), and you’re basically talking about fraud on a large scale.

It would be fine if the e-Games would at least reinstate the item after the technical issue has been resolved, but items being returned are rare and selective at best.

I was recently informed by a customer service representative only yesterday that despite numerous complaints of this nature, its not necessarily the policy of the company to return said items, instead they offer as compensation for server downtime various in-game events, instead of reinstating sold in-game items. These in-game events are enjoyed by everyone who plays the game, not only those who purchased in-game items, so it seems that e-Games has a policy of shortchanging players who actually make purchases. Quite ironic if you stop to think that the items being sold are only virtual, that is, they do not physically exist except only in the game.

Even the terms of service of the game which is posted everytime a player logs in seems to bear this out, and appears to be biased against the player as far as liabilities are concerned.

To further add insult to injury, the vast majority of RAN’s players are minors, who typically do not complain to authorities due to their lack of assertiveness, their being unaware of their rights as consumers, or lack of eloquence in expressing their sentiments regarding the poor service.

To summarize, e-Games primarily sources its income from revenue generated from the sales of in-game items. Unfortunately, due to many technical issues, most, if not all, on the server side of the connection, a lot of players are unable make the most of the in-game purchases and e-Games does not have a clear replacement policy even if the problem is with their own infrastructure and system.

In evidence I offer the URL of e-Games’ forum site which contains literally hundreds of complaints:

http://forums.e-games.com.ph/

Here's the page for the technical concerns page of their forum site which contains hundreds of complaints as well:

http://forums.e-games.com.ph/index.php?board=44.0

A cursory examination of the various posts in these forum pages indicate the large number of dissatisfied customers.

Here is a more specific forum thread, some of the participants of which tend to be a bit more more unsavory in their remarks and allegations:

http://forums.e-games.com.ph/index.php?topic=300928.0

Here is the forum page for most of the complaints against e-Games:

http://forums.e-games.com.ph/index.php?board=10.0

These violations, particularly those which take away the money of the players for virtual items which are rendered unusable because of server problems constitute fraud to my mind, and I believe this ought to be worthy of investigation as likely violations of consumer rights, and an abuse of information technology infrastructure, perhaps even ripe for government regulation.

This letter is not meant to single out IP e-Games. All other locally operated MMORPGs should be investigated for possible violations as well. Being a player of one of their games, it just turns out that I have personal knowledge of IP e-Games’ activities, hence my personal interest in this issue.

Your attention with regard to this matter is most appreciated. Please feel free to contact me if there are any additional details or information regarding this matter your office may be interested in.

Thank you very much.


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Sightings....

Posted by Unknown Sabtu, 25 Agustus 2007 0 komentar

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Somehow...I can relate.


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Government should regulate online games....

Posted by Unknown Jumat, 24 Agustus 2007 0 komentar

Ever since broadband internet access became commonplace, the popularity of local online gaming has grown by leaps and bounds. Only a few short years ago, internet/gaming cafés offered mostly single player titles, as well as multiplayer games playable over a local area network (LAN), such as StarCraft, WarCraft III: Reign of Chaos, Command & Conquer: Generals, and the ubiquitous Counter-Strike.

Nowadays, while most of these games still have a following, a lot of players have simply grown tired of playing with or against AI allies and opponents, or even with or against human opponents on a local network. They want to play with or against players from literally all over the place, not only with people located in a single establishment. That's precisely what massively multiplayer games are all about, and the proliferation of high speed internet access has made it all possible.

In the Philippines, the rapid proliferation of online games is nothing short of phenomenal, with an estimated 6.3 million online gamers by 2008.

Leading the charge are popular MMORPGs (massively multiplayer online role playing game) such as Ragnarok, RAN Online, Tantra Online, Fly for Fun, Grenado Espada and Perfect World, among others, as well as casual online games aimed at less hardcore players such as O2 Jam, BattlePosition and Pangya.

Unfortunately, the growth of local online gaming hasn't been smooth sailing all the way. While the demand may be high, especially among the middle and upper class segments, some online games have been hounded with technical issues, inadequate hardware and bandwidth, poor customer service, and worse, allegations of unfair commercial practices.

Of course, that leads us to the question: in case of issues or problems with online games, which local government agency has jurisdiction?

Strangely enough, the answer isn't as straightforward as we may want it to be.

To cite an example, I've recently sent a letter-complaint to the Department of Trade and Industry (DTI) regarding what to my mind constitutes unfair trade practices by IP e-Games in its MMORPG RAN Online. I got a reply from their legal department informing me that it is the National Telecommunications Commission (NTC) which has jurisdiction over my particular complaint. When I forwarded my letter to the NTC, they informed me that it is the DTI which has jurisdiction.

The NTC also recommended that I coordinate with the Cybercrime Division of Criminal Investigation and Detection Group of the Philippine National Police (PNP-CIDG). The email NTC sent to me listed the PNP-CIDG's website as http://www.cidg.pnp.gov.ph/. Curiously, when I tried to load that website, I got redirected to the website of Enchanted Kingdom instead. Enchanted Kingdom is an amusement park located in Sta. Rosa, Laguna.

The question on my mind is: Why is the URL of the PNP-CIDG pointing towards the website of an amusement park? Is it deliberate? Or is the PNP-CIDG itself a victim of online vandalism? Your guess is as good as mine.

To further muddle the issue of jurisdiction, other agencies which may have jurisdiction include the Commission on Information and Communication Technology (CICT), or perhaps even the National Computer Center (NCC).

So, which agency really does have jurisdiction in cases of possible consumer rights violations involving MMORPGs? It seems that at this point in time, a definitive answer may not yet exist. Online gaming is a relatively new business, and as such, government agencies may have to play catch-up before it can exercise any regulation over them. Existing laws and regulations simply may or may not address the issue of online games, and local authorities may or may not understand the business models of this type of enterprise, but one thing is sure: Government will sooner or later have to step in to curb any possible abuses made by proprietors of online games.

Not a few online games have already closed shop. The once popular Rush on Seven Episodes (R.O.S.E. Online) has shut down its operations last July 31 after three years of operation. The local server of Gunbound has shut down and is currently in the process of migrating its local users over to the Gunbound International Server (GIS). There are allegations of online fraud, particularly the illegal sale and/or theft of characters and/or virtual items. There are numerous complaints of poor service from otherwise popular games such as Tantra Online, and RAN Online. Taking into consideration the huge investments in time and money by players in building up their characters in these games, what protection is afforded them? How are their rights as consumers watched over?

This are questions which need to be addressed sooner or later, with more and more online games just over the horizon.

Suffice it to say, I'm sure we haven't heard the last of this issue.

That being said, I'll post the text of my letter-complaint in a succeeding entry. Stay tuned.


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Filipino Signs of Wit

Posted by Unknown Kamis, 23 Agustus 2007 0 komentar

1. A flower shop in Diliman called Petal Attraction;

2. Anita Bakery;

3. A 24-hour restaurant called Doris Day & Night;

4. Barber shop called Felix The Cut;

5. A bakery named Bread Pitt;

6. Fast-food place selling 'maruya' (banana fritters) called Maruya Carey;

7. Then, there is Christopher Plumbing;

8. A boutique called The Way We Wear;

9. A video rental shop called Leon King Video Rental;

10. A restaurant in Cainta district of Rizal called Caintacky Fried Chicken;

11. A local burger restaurant called Mang Donald's;

12. A doughnut shop called MacDonuts;

13. A shop selling 'lumpia' (egg roll) in Makati called Wrap and Roll;

14. And two butcher shops called Meating Place and Meatropolis;

Smart travelers can decipher what may look like baffling signs to unaccustomed foreigners by simply sounding out the 'Taglish' (The Philippine version of English words spelled and pronounced with a heavy Filipino such as:

15. At a restaurant menu in Cebu “We hab sopdrink in can an in batol” [translation: We have soft drinks in can and in bottle];

16. Then, there is a sewing accessories shop called Bids And Pises - [translation: Beads and Pieces --or-- Bits and Pieces];

There are also many signs with either badly chosen or misspelled words but they are usually so entertaining that it would be a mistake to 'correct' them like:

17. In a restaurant in Baguio City, the 'summer capital' of the Philippines: “Wanted: Boy Waitress”;

18. On a highway in Pampanga: “We Make Modern Antique Furniture”;

19. On the window of a photography shop in Cabanatuan: “We Shoot You While You Wait”;

20. And on the glass front of a cafe in Panay Avenue in Manila: “Wanted: Waiter, Cashier, Washier”;

Some of the notices can even give a wrong impression such as:

21. A shoe store in Pangasinan which has a sign saying: “We Sell Imported Robber Shoes” (these could be the 'sneakiest' sneakers);

22. A rental property sign in Jaro reads: “House For Rent, Fully Furnaced” (it must really be hot inside)!

23. Occasionally, one could come across signs that are truly unique - if not altogether odd;

City in southern Philippines which said:”Adults: 1 peso; Child: 50 centavos; Cadavers: fare subject to negotiation.”;

24. European tourists may also be intrigued to discover two competing shops selling hopia (a Chinese pastry) called Holland Hopia and Poland Hopia - which are owned and operated by two local Chinese entrepreneurs, Mr. Ho and Mr. Po respectively - (believe it or not)!

25. Some folks also 'creatively' redesign English to be more efficient. “The creative confusion between language and culture leads to more than just simple unintentional errors in syntax, but in the adoption of new words, “says reader Robert Goodfellow who came across a sign .....House Fersallarend' (house for sale or rent). Why use five words when two will do?

26. According to Manila businessman, Tonyboy Ongsiako, there is so much wit in the Philippines because “We are a country where a good sense of humor is needed to survive.” We have a 24-hour comedy show here called the government and a huge reserve of comedians made up mostly of politicians and bad actors.


From my inbox. Thanks to Cai for the email. :-)

Unfortunately, this list omits a couple of my personal favorites:

Baywash - A car wash located along Katipunan avenue, named after the TV show featuring lifeguards with humongous...;

Aling McBeal - A carinderia I saw somewhere in...I forgot where;

Jollirin - A hamburger stand somewhere in Manila, a rip-off of Jollibee, a popular Filipino fastfood restaurant. Rin translates loosely to English as "too".

Ken's Balls - A fishball stand located along Tandang Sora. Incidentally, I have a officemate of the same name. Needless to say I have never eaten there. Go figure;

Beware of falling derby - A sign I almost always see near building construction sights;

For brake in - a sign I often see attached to vehicles I assume are being broken in? and lastly:

Parking for costumers only - I have to wear a costume to park?

For pictures of some other weird signs, click here, here and here. :-)


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Nokia battery recall....

Posted by Unknown Jumat, 17 Agustus 2007 0 komentar

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If you own a Nokia cellphone which uses a BL-5C battery, you may be at risk of it blowing up in your face.

A few days ago Nokia released an advisory regarding the possibility of such batteries exploding while being recharged. The problem has been traced to a batch of batteries manufactured by Matsushita Battery Industrial Co. Ltd. of Japan between December 2005 and November 2006.

To be on the safe side, if your cellphone is manufactured by Nokia, check the battery if it's a BL-5C type. The part number is printed in the middle of the front of the battery.

If your battery is indeed a BL-5C, go to Nokia's product advisory page and enter your battery's serial number in the space provided to determine if your particular battery is among those at risk. If it is, Nokia will send you a new battery via courier from Finland.

I have three batteries of the same type, though after checking none of them appear to be part of the defective batch.

The procedure in identifying whether your battery is potentially at risk of exploding as I've described above is pretty straightforward, especially if you're computer literate, but apparently not straightforward enough for Senate President Manny Villar who argues that most Filipino users whose batteries have been identified as defective would be forced to keep using them until replacement batteries have been sent from Finland.

He also argues that the process for checking the battery's serial number is lengthy and cumbersome, and not accessible to most Filipinos who don't have internet access.

I agree somewhat with his assessment that the replacement program could be implemented in a more simple and prompt manner, given of course the potential for injury if a battery does explode.

To my mind, the best way would be for owners of potentially defective batteries to simply bring them in to authorized Nokia service centers which can identify right then and there if the battery is indeed part of the defective batch. If they are, brand new replacements should be given outright.

To avoid the hassle of going to a service center, Nokia could also set up a hotline where battery owners can call in and submit their batteries' serial number for identification. Only after a battery has been identified would the owner go to a service center to get a replacement.

Conversely, Nokia could also opt to just have the entire list of serial numbers of defective batteries printed in a newspaper, but I strongly doubt if this would be the most practical means, since we're talking potentially hundreds of thousands of serial numbers, maybe even more. Even if Nokia would go that far, I doubt it if the typical person would spend that much time scouring a list of hundreds of thousands of serial numbers just to see if his or her battery is part of the batch.

So, in hindsight, querying the serial numbers through the internet is probably a good compromise. If only they would deliver the new batteries faster.

I find it somewhat amusing how some people describe the process for identifying potentially defective batteries as "tedious" since nowadays virtually everyone, regardless of social class, has access to the internet. Of course we're not talking 100%, but a high percentage nonetheless, especially among the techie crowd to which high-end Nokia models appeal to.

Of course, about half of the models Nokia has identified as using BL-5C batteries are entry level and midrange phones. So I guess most owners of these type of phones are ordinary users and aren't as computer-savvy as those in the techie crowd. In this regard, simpler means of having their defective batteries replaced definitely seems appropriate.

Frankly, I could care less about those tech poseurs who buy the latest and greatest cellphones just for show, never mind the fact that they don't have the brains to use the advanced features, they only want bragging rights.

And now some of these poseurs are probably whining and bitching over the fact that they have to go online just to see if the batteries of their precious fashion accessories are at risk of blowing up in their faces.

This people have no qualms over buying a cellphone for thirty or forty grand (in PHP) and yet they complain over visiting a website.

Go figure.


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